43 research outputs found

    A Pilot Study with a Novel Setup for Collaborative Play of the Humanoid Robot KASPAR with children with autism

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    This article is distributed under the terms of the Creative Commons Attribution License which permits any use, distribution, and reproduction in any medium, provided the original author(s) and the source are credited.This article describes a pilot study in which a novel experimental setup, involving an autonomous humanoid robot, KASPAR, participating in a collaborative, dyadic video game, was implemented and tested with children with autism, all of whom had impairments in playing socially and communicating with others. The children alternated between playing the collaborative video game with a neurotypical adult and playing the same game with the humanoid robot, being exposed to each condition twice. The equipment and experimental setup were designed to observe whether the children would engage in more collaborative behaviours while playing the video game and interacting with the adult than performing the same activities with the humanoid robot. The article describes the development of the experimental setup and its first evaluation in a small-scale exploratory pilot study. The purpose of the study was to gain experience with the operational limits of the robot as well as the dyadic video game, to determine what changes should be made to the systems, and to gain experience with analyzing the data from this study in order to conduct a more extensive evaluation in the future. Based on our observations of the childrens’ experiences in playing the cooperative game, we determined that while the children enjoyed both playing the game and interacting with the robot, the game should be made simpler to play as well as more explicitly collaborative in its mechanics. Also, the robot should be more explicit in its speech as well as more structured in its interactions. Results show that the children found the activity to be more entertaining, appeared more engaged in playing, and displayed better collaborative behaviours with their partners (For the purposes of this article, ‘partner’ refers to the human/robotic agent which interacts with the children with autism. We are not using the term’s other meanings that refer to specific relationships or emotional involvement between two individuals.) in the second sessions of playing with human adults than during their first sessions. One way of explaining these findings is that the children’s intermediary play session with the humanoid robot impacted their subsequent play session with the human adult. However, another longer and more thorough study would have to be conducted in order to better re-interpret these findings. Furthermore, although the children with autism were more interested in and entertained by the robotic partner, the children showed more examples of collaborative play and cooperation while playing with the human adult.Peer reviewe

    JWST Reveals Star Formation Across a Spiral Arm in M33

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    Young stellar objects (YSOs) are the gold standard for tracing star formation in galaxies but have been unobservable beyond the Milky Way and Magellanic Clouds. But that all changed when the James Webb Space Telescope was launched, which we use to identify YSOs in the Local Group galaxy M33, marking the first time that individual YSOs have been identified at these large distances. We present MIRI imaging mosaics at 5.6 and 21 microns that cover a significant portion of one of M33's spiral arms that has existing panchromatic imaging from the Hubble Space Telescope and deep ALMA CO measurements. Using these MIRI and Hubble Space Telescope images, we identify point sources using the new DOLPHOT MIRI module. We identify 793 candidate YSOs from cuts based on colour, proximity to giant molecular clouds (GMCs), and visual inspection. Similar to Milky Way GMCs, we find that higher mass GMCs contain more YSOs and YSO emission, which further shows YSOs identify star formation better than most tracers that cannot capture this relationship at cloud scales. We find evidence of enhanced star formation efficiency in the southern spiral arm by comparing the YSOs to the molecular gas mass.Comment: 12 pages, 10 figures, 1 tables, accepted for publication at MNRA

    Search for dark matter produced in association with bottom or top quarks in √s = 13 TeV pp collisions with the ATLAS detector

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    A search for weakly interacting massive particle dark matter produced in association with bottom or top quarks is presented. Final states containing third-generation quarks and miss- ing transverse momentum are considered. The analysis uses 36.1 fb−1 of proton–proton collision data recorded by the ATLAS experiment at √s = 13 TeV in 2015 and 2016. No significant excess of events above the estimated backgrounds is observed. The results are in- terpreted in the framework of simplified models of spin-0 dark-matter mediators. For colour- neutral spin-0 mediators produced in association with top quarks and decaying into a pair of dark-matter particles, mediator masses below 50 GeV are excluded assuming a dark-matter candidate mass of 1 GeV and unitary couplings. For scalar and pseudoscalar mediators produced in association with bottom quarks, the search sets limits on the production cross- section of 300 times the predicted rate for mediators with masses between 10 and 50 GeV and assuming a dark-matter mass of 1 GeV and unitary coupling. Constraints on colour- charged scalar simplified models are also presented. Assuming a dark-matter particle mass of 35 GeV, mediator particles with mass below 1.1 TeV are excluded for couplings yielding a dark-matter relic density consistent with measurements

    Measurement of the charge asymmetry in top-quark pair production in the lepton-plus-jets final state in pp collision data at s=8TeV\sqrt{s}=8\,\mathrm TeV{} with the ATLAS detector

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    Measurement of the W boson polarisation in ttˉt\bar{t} events from pp collisions at s\sqrt{s} = 8 TeV in the lepton + jets channel with ATLAS

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    ATLAS Run 1 searches for direct pair production of third-generation squarks at the Large Hadron Collider

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    Measurement of jet fragmentation in Pb+Pb and pppp collisions at sNN=2.76\sqrt{{s_\mathrm{NN}}} = 2.76 TeV with the ATLAS detector at the LHC

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    Search for new phenomena in events containing a same-flavour opposite-sign dilepton pair, jets, and large missing transverse momentum in s=\sqrt{s}= 13 pppp collisions with the ATLAS detector

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    Facilitating Collaboration among Children with Autism through Robot-assisted Play

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    This thesis discusses how autonomous robots can be used to foster and support collaborative play among children with autism in a number of different settings. Because autism impairs one’s skills in social communication and social interaction, this makes it particularly difficult for children with this disorder to participate in many different forms of social play, particularly collaborative play due to the interpersonal skills needed to coordinate and synchronize people’s actions through constantly communicating with them. Since these children have trouble playing collaboratively, this further hinders their ability to develop the necessary skills of interacting and communicating with others. I approached this idea from an empirical, behaviourist perspective instead of a theoretical one, in the sense that I conducted three different experiments in which I observed the behaviours of children with autism participating in controlled play sessions both with and without robots. To this end, I designed simple, effective control architectures which allowed LEGO NXT robots and KASPAR the humanoid robot to autonomously interact with people while playing with them. Additionally, I designed many collaborative video games such as arena games, “Tilt & roll”, and “Copycat”, that served as environments in which children with autism could play with the autonomous robots. The experiments in this thesis attempted to show that not only would children with autism improve their social behaviours while playing collaborative video games with autonomous robots, but these improvements would also transfer into similar settings in which the children would only interact with other people. By recording videos of the children’s interactions and performing observational analyses on the children’s behaviours, the data from my first exploratory experiment indi- cated that the amount of enjoyment the children showed in an after-school robotics was more positively correlated with their social behaviour than the number of play sessions in which they interacted. Using similar means, the results from my more streamlined second experiment suggested that children with autism displayed more social behaviours while playing with a typically developed adult after playing with KASPAR than they did beforehand, and the findings from my more rigorous third experiment strongly indicated that different pairs of children with autism showed improved social behaviours in playing with each other after they all played as groups with KASPAR compared to before they did so

    Using the humanoid robot KASPAR to autonomously play triadic games and facilitate collaborative play among children with autism

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    This paper presents a novel design, implementation, and first evaluation of a triadic, collaborative game involving the humanoid robot KASPAR playing games with pairs of children with autism. Children with autism have impaired social communication and social interaction skills which make it difficult for them to participate in many different forms of social and collaborative play. Our proof-of-concept 10-week, long term study demonstrates how a humanoid robot can be used to foster and support collaborative play among children with autism. In this work KASPAR operates fully autonomously, and uses information on the state of the game and behaviour of the children to engage, motivate, encourage and advise pairs of children playing an imitation game. Results are presented from a first evaluation study which examined whether having pairs of children with autism play an imitative, collaborative game with a humanoid robot affected the way these children would play the same game without the robot. Our initial evaluation involved six children with autism who each participated in 23 controlled play sessions both with and without the robot, using a specially designed imitation-based collaborative game. In total 78 play sessions were run. Detailed observational analyses of the children's behaviours indicated that different pairs of children with autism showed improved social behaviours in playing with each other after they played as pairs with the robot KASPAR compared to before they did so. These results are encouraging and provide a proof-of-concept of using an autonomously operating robot to encourage collaborative skills among children with autism.Peer reviewe
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